package render;

import org.lwjgl.util.vector.Vector3f;

import tutorialFiles.TexturedVertex;

public class Vertex {
	/*
	 * vertex is a modified version of the textured vertex class featured in the quad texture tutorial
	 * by Mathias Verboven (moci) found at
	 *http://lwjgl.org/wiki/index.php?title=The_Quad_textured
	 */ 

	public Vertex()
	{
		
	}
	
	/**
	 * @return the pos
	 */
	public Vector3f getPos() {
		return pos;
	}
	/**
	 * @param pos the pos to set
	 */
	public void setPos(Vector3f pos) {
		this.pos = pos;
	}

	/**
	 * @return the color
	 */
	public Vector3f getColor() {
		return color;
	}

	/**
	 * @param color the color to set
	 */
	public void setColor(Vector3f color) {
		this.color = color;
	}

	/**
	 * @return the pointNumber
	 */
	public int getPointNumber() {
		return pointNumber;
	}

	/**
	 * @param pointNumber the pointNumber to set
	 */
	public void setPointNumber(int pointNumber) {
		this.pointNumber = pointNumber;
	}

	private Vector3f pos = new Vector3f();
	private Vector3f color = new Vector3f();
	private int pointNumber;
	
}//end Vertex
